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Pokelike Wiki: Map Nodes, Generation Weights & Endless Progression

Pokelike Wiki: Map Nodes, Generation Weights & Endless Progression

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Pokelike Wiki: Ultimate Autobattler Database & Wiki Hub (2026)Pokelike Wiki: Combat Mechanics & Damage FormulasPokelike Wiki: Items & Held Items DatabasePokelike Wiki: Battle Tower & Endless ModePokelike Wiki: Nuzlocke Mode Rules & Survival GuidePokelike Wiki: Gym Leaders & Boss DatabasePokelike Wiki: Map Nodes, Generation Weights & Endless ProgressionPokelike Wiki: Pokédex & Pokémon Stats Database

In Pokelike, victory is decided not just in battle, but on the map. Choosing the right path, understanding node risks and rewards, and planning around the Base Stats Total (BST) thresholds of each map can make or break your run.

This wiki guide documents the exact map node behaviors, event weights, BST ranges, and the scaling math of Endless Mode extracted directly from the game's codebase.


🗺️ Map Node Types & Effects

The route map contains several node types, each providing distinct gameplay benefits or dangers:

Node TypeIconAction / EffectLevel GainMechanics & Notes
Start★Entry Point-Shows the active game mode via subtle background tinting (blue for Normal, red for Nuzlocke).
Wild BattleGrassFight wild Pokémon+1 LevelBattle against a random wild Pokémon matching the map's BST bucket.
Trainer BattleOld Guy PolicemanFight typed Trainer+2 LevelsBattle against a specialized trainer (e.g. Bug Catcher uses Bug types).
BossErikaFight Gym Leader / Boss-Final node of the map. Defeating them unlocks the next map.
Catch PokémonCatchDraft new Pokémon-Select a Pokémon to add to your team from a draft of 3 choices.
ItemItemLoot Items-Choose a held item, TM, or recovery item.
Random EventQuestionMystery Event-Triggers a random event with positive or negative outcomes.
Pokémon CenterPoke CenterHeal Team-Fully restores the HP of all team members.
Move TutorMove TutorModify Moves-Allows custom move learning or move adjustments.
TradeTradeSwap Pokémon-Swap one of your Pokémon for a draft choice that is +3 levels higher.
Legendary EncounterLegendaryFight Legendary-High-difficulty wild battle against a legendary Pokémon.
Rival SilverSilverSpecial Rival Fight+4 LevelsGen 2 exclusive. Spawns on maps 1, 3, 5, and 7. Heals team after victory. No permadeath in Nuzlocke.

[!IMPORTANT]

  • Trade & Catch Nodes are completely disabled in Nuzlocke Mode and Endless Mode (with the exception of Nuzlocke's start nodes).
  • Pokémon Centers are guaranteed to spawn exactly once on the last content layer of every map, directly preceding the Boss.

📊 Node Spawn Weights & Probabilities

The game determines which nodes appear in the content layers using a weighted random algorithm.

Gen 1 Mode (Layer-by-Layer Weights)

Gen 1 uses a progressive distribution where early layers prioritize catches, and later layers introduce advanced nodes:

Content LayerWild BattleCatchItemTrainerRandom (?)Move TutorTrade
Layer 125301530000
Layer 2202015301005
Layer 3161412271399
Layer 4131210271388
Layer 513108271887
Layer 62091418900

Gen 2 Mode (Flat Weights)

Gen 2 maps use a flat percentage-based distribution across all content layers:

  • Trainer Battle: 40%
  • Wild Battle: 25%
  • Item: 10%
  • Random Event (?): 10%
  • Catch Pokémon: 5%
  • Move Tutor: 5%
  • Trade: 5%

⚙️ Map Modifiers

  • Nuzlocke Modifiers: catch and trade node weights are reduced to 0. However, the game forces two Catch nodes on Layer 1 to give the player starting choices.
  • Endless Modifiers: trade weight is reduced to 0, and catch weights are halved.
  • Legendary Spawns: In normal runs, on maps 6+ (index 5) and content layer index >= 2, the legendary node type gets a weight of 2. In Endless Region 3, every catch node has a 1/6 (16.7%) chance to morph into a Legendary Encounter.
  • Rival Silver (Gen 2 Only): Pinpointed to the center slot of Layer 4 (the middle 3-node layer) on maps 1, 3, 5, and 7, replacing the rolled node.

📉 Wild Pokémon BST Constraints

To prevent players from finding overpowered Pokémon too early, wild encounters are locked to strict Base Stats Total (BST) ranges depending on the map/stage.

Gen 1 (Kanto Mode) BST Progression

Map / RouteBossMin BSTMax BSTTypical Encounters
Map 1Brock200310Caterpie, Pidgey, Rattata
Map 2Misty280360Pikachu, Geodude, Zubat
Map 3Lt. Surge340420Machop, Gastly, Magnemite
Map 4Erika340420Gloom, Weepinbell, Ponyta
Map 5Koga400480Haunter, Kadabra, Graveler
Map 6Sabrina400480Rhyhorn, Scyther, Pinsir
Map 7Blaine460530Snorlax, Lapras, Gyarados
Map 8Giovanni460530Gengar, Alakazam, Dragonair
Final MapChampion530999Dragonite, Mewtwo, Articuno

Gen 2 (Johto & Kanto Mode) BST Progression

Map IndexBoss / LocationMin BSTMax BST
Map 0Falkner200310
Map 1Bugsy250360
Map 2Whitney290400
Map 3Morty320430
Map 4Chuck350460
Map 5Jasmine380490
Map 6Pryce410510
Map 7Clair440530
Map 8Lance (Johto Elite 4)460999
Map 9Brock (Kanto Start)470999
Map 10Misty485999
Map 11Lt. Surge495999
Map 12Erika505999
Map 13Janine515999
Map 14Sabrina525999
Map 15Blaine535999
Map 16Blue545999
Map 17Red (Final Boss)555999

[!NOTE] For Endless Mode (Battle Tower), there are no static maps. Instead, the game dynamically scales the BST limits of wild encounters and draft choices by mapping the current stage's maximum level limit to one of the static map BST pools. For complete math formulas, gen gating, and boss details, refer to the Battle Tower & Endless Mode page.

🔗 Quick Navigation

  • 📚 Wiki Hub Portal
  • 🗼 Battle Tower & Endless Mode
  • ⚔️ Combat Mechanics & Damage Formulas
  • 💎 Held Items & Consumables Database

On this page

🗺️ Map Node Types & Effects📊 Node Spawn Weights & ProbabilitiesGen 1 Mode (Layer-by-Layer Weights)Gen 2 Mode (Flat Weights)⚙️ Map Modifiers📉 Wild Pokémon BST ConstraintsGen 1 (Kanto Mode) BST ProgressionGen 2 (Johto & Kanto Mode) BST Progression🔗 Quick Navigation
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